Yugioh Master Duel Deck Tier List Domain_10
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Concluding Updated:
And so Yu-Gi-Oh Master Duel is out, along with its strange banlist. Too as a not upward-to-engagement card pool, this has left players wondering what the current best decks in Yu-Gi-Oh Master Duel are. Considering the banlist is unique to the game, and isn't following the current TCG / OCG banlist… Well not to worry, hither is the breakup of what could be the current metagame. This is slightly speculative equally there aren't whatever official tournaments going on right now to judge the metagame from. Instead, this will be based on the OCG and TCG formats from early 2021 which had a similiar banlist and bachelor cards and archetypes.
We'll rank this Tier list in 3:
- Tier 3
- Tier 2
- Tier 1
- Tier 0
Tier 3
These are decks that are non almost equally powerful every bit the decks above them. They can accept good matchups against those tier one decks and sneak wins. Currently, for Yu-Gi-Oh Main Duel, this is whatsoever deck that can run 12 manus traps. Whatever deck able to accept Ash Bloom and Joyous Spring and Upshot Veiler have a expert gamble of beating most other decks you will see.
In terms of archetypes, here are some examples:
Prank Kids
Prank-Kids are a fun combo deck where ane menu can explode into a board of multiple field wipes. All Primary Deck "Prank-Kids" monsters take effects that trigger if they are sent to the GY as Fusion or Link Materials for the Summon of a "Prank-Kids" monster, and afterward, allow you to Special Summon from the hand or Deck a "Prank-Kids" monster with a different proper noun than the one whose effect was activated. They might not be the biggest or toughest monsters just their combos tin take your opponent by surprise and could disrupt your opponent.
Dragonmaid
Dragonmaids are another combo deck with easy admission to negation and loftier attacks for turn two kills. The low-Level "human" "Dragonmaid"s are meant to swarm the field, only to and then utilise their effects to amass resource during Main Phase 1, while they then do the aforementioned switching out for their dragon forms during the Boxing Phase, and and then switching back into the humanoid forms afterwards.
Along with a fun gimmick about house servants turning into dragons and some beautiful designs, this is a fun little gimmick deck you might see being used. But again this deck had a lot of special summons that Maxx C stops. Information technology is besides quite interruptible and not especially reliable if your opponent has some expert pause furnishings.
Fluffal
The Fluffals are another combo deck that merely cannot keep upwards with the command and stun decks that run this metagame. It does however have some mean the lath – when left unchecked – will be swarmed by cute set of cards. This archetype focuses on Fusion Summon tactics, primarily to search out and recycle "Polymerization" while besides utilizing cards such as "Edge Imp Sabres" and "Toy Vendor" forth with "Fluffal Canis familiaris", giving the actor easy admission to the necessary cards to Fusion Summon "Frightfur" Fusion Monsters.
Tier 2
Tier one consists of decks that – with the right pilot – can hands win a tournament simply without side decking in YuGiOh Master Duel it is hard to bargain with the decks at tier 1.
Thunder Dragon
A combo control deck that ends with a brutal boss monster, Thunder Dragon Colossus. While Colossus is on the field your opponent cannot add any card from their deck to their hand. No searching at all really limits most decks. Not to mention that if this card would be destroyed just banish a Thunder monster. A terrifying card that is banned in the TCG for good reason.
The archetype aims to provide card advantage and thin the Deck with various discarding and banishing effects. Near all the "Thunder Dragon" monsters can discard themselves to activate a particular result, generally revolving around searching another copy of itself or retrieving "Thunder Dragon" monsters in the Graveyard or that are banished, and a second effect that triggers when they are banished or sent from the Field to the Graveyard.
Sky Striker Ace
A deck with an engine so minor you can run every hand trap needed to match the tier 1 decks. Appoint is also at two, giving the deck some great consistency. This deck is too very inexpensive to arts and crafts with just 2 UR's and iii SR's most of which are limited.
The rest are rares so the deck has a wider availability than even some of the rogue decks on this listing. Even without these though Sky Striker is built for command, each spell allows it to deal with your opponent monsters in a variety of means.
The main theme of Sky Striker Ace monster is to utilize their Master Deck monster; Raye, to rapidly summon the Sky Striker Ace Link monsters. Many of their Link Monsters are also highly dependant on Spell Cards to support them.
Eldlich
Control is the name of the game again, a trap-based deck with a single monster. Eldlich has one of the most powerful recursive resources in the game, meaning you lot never really run out of what you need.
Just when the opponent thinks they take broken through your defense, y'all add together 3 cards to your manus during the end of their turn. A formidable deck that really benefits from this slower control-based format.
This archetype is centered around the monster Eldlich the Golden Lord and is supported past the "Eldlixir" and "Gilded Land" archetypes. The deck's playstyle revolves effectually getting Eldlich to the field as quickly as possible, either through his own issue or the "Eldlixer" cards.
Shaddoll Invoked Dogmatika
Specifically, Shaddoll Invoked Dogmatika or Shid for short. A mix of 3 engines each of which gives y'all different control tools. "Shaddoll Winda" allows for you to limit summons to i per plow, "Invoked Mechaba" is a negate of any bill of fare type. Dogmatika Penalization allows for "Shaddoll Schism' to be hands searched from your deck for a turn 2 Winda or Construct.
For the "Shaddoll" Upshot Monsters activating their Graveyard effects is the quickest way of gaining advantage, especially "Shaddoll Beast" who is ordinarily the get-go to exist sent off of "Shaddoll Fusion" or "Sinister Shadow Games"; with "Shaddoll Falco" soon to follow. And lastly, "Shaddoll Squamata" and "Shaddoll Hedgehog" are all-time for searching the other two or left be until they are Drawn as the 1st basically acts equally any "Shaddoll" when sent and the second usually searches the other of the beginning ii.
A truly powerful Command strategy that volition make your opponents weep out when y'all normal summon Alister the Invoker.
Tier 1
The best currently nether this banlist, are powerful control decks or resilient decks that can manoeuvre through interaction with ease
Tri-Brigade/Zoodiac
Lyrilusc Tri-Brigade or "Bird Up" is a powerful deck, with incredible resource management and a combo that can cease on a gear up of space negates or a Barrier statue that means you can just summon wind types. Zoodiac Tri-brigade lets your shred through the opponent's board like information technology's nothing without even summoning a large number of monsters.
It's hard to say which is ameliorate right now since there is little footage of either playing. Simply Zoodiac Tri brigade has admission to AA Zeus, a quick effect lath wipe that isn't once per concatenation. Either was these bothers will exist fighting for the peak spot
Interested in learning how to play Lyrilusc Tri-Brigade? Follow this link for the full break down
Drytron
The deck is focused effectually ritual summoning monsters from hand or graveyard tributing light automobile monsters from you manus or field whose whose attack value equals or exceeds the ritual monsters attack value. Information technology is the first archetype to utilize this new mechanic of ritual summoning, all the others requiring levels and not attack value.
A ritual deck that barely ritual summons, Drytron is the current deck to beat in the TCG Metagame. With access to mitt traps about other decks aren't in the form of Herald of the Orange light, this deck merely says NO. It does have some heavy philharmonic lines that are stopped by "Maxx C", but who cares when you can negate that with Orange light or Ash Flower.
Interested in mastering the Drytron deck? Follow this link for our complete guide on how to build and play the deck.
Virtual World
Finally the reason for this format being so slow in the TCG and OCG. Virtual can summon the True King of all Calamities on turn i. This carte du jour stops any monster furnishings from being activated and monsters from attacking. Information technology's the ultimate stun tool. Turn 1 make True Male monarch. Turn 2 your opponent does nothing thanks to True King. Turn three combo them into adjacent week. Equally a result of this, a lot of decks became slower control decks since summoning 12 monsters a plough wasn't a good strategy.
"Virtual World" has a focus on banishing and Special Summoning from the hand while sending cards from the deck to the graveyard. Interestingly, all members of the classic have Levels/Ranks consisting of multiples of 3, ranging from said number to ix.
Tier 0
Thankfully so far this isn't a tier 0 format, there are a variety of decks to play. The list here is heavily based on the format that this current banlist is based on in Early on 2021. None of this is fully concrete, any deck could be amazing and only tournament play can truly decide what is skillful and what is bad. We also cannot know how some of these cards will interact and bear upon deck building as information technology always does.
For at present, this seems like a safe listing as to what are currently the all-time decks in Yu-Gi-Oh Master Duel.
As the game progresses new ban list assay will be hither. what decks do you programme on making it though the duel pass with?
Yugioh Master Duel Deck Tier List Domain_10,
Source: https://www.wepc.com/gaming/yu-gi-oh-master-duel-deck-tier-list/
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