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Subnautica Aurora Underwater Door Code

Spoiler.png Read at own risk

This article contains unmarked spoilers. Players new to the game would want to avoid or be cautious toward this article.

This article is nearly the 'Aurora'. You may be looking for the Wrecks, Degasi or Sunbeam.


The Aurora was a brand-new Alterra Long-Range Capital Ship (and possibly the first of its class) sent to the Ariadne Arm by the Alterra Corporation to build a phasegate. Its secondary mission, unknown to most of the crew, was an understanding made with the Mongolian Contained States to search for and possibly rescue the survivors of the Degasi crew. It was idea that the send's advanced scanning suite, superior to whatsoever ship that had previously made a search endeavour, would have better luck in finding the coiffure, or finally confirm whatsoever fate had befallen them.

During a gravity slingshot maneuver around Planet 4546B, the Quarantine Enforcement Platform struck the Aurora with an energy pulse on the starboard (correct) side, resulting in catastrophic hull failure and leading to it crash landing on the surface of the planet. All the starboard Lifepods were compromised if not outright destroyed by the energy pulse; nearly of the port side lifepods that did launch (pods 1 to 25) were compromised except for Lifepod 5, which contained Ryley Robinson, and Lifepod 4, though it was heavily damaged when a Reaper Leviathan tried to eat it and possibly caused it to eventually become overturned, and other Lifepods whos occupants met other fates. Moments after Lifepod 5 launched, Ryley heard the enforcement platform fire and witnessed a 2d energy pulse strike the already crippled send.

Upon crashing, the Aurora plowed into the terrain, unearthing it and leaving small-scale sand hills around the ship, resulting in huge quantities of Metallic Salvage and Supply Crates existence dispersed within the vicinity of the ship, providing useful materials such equally Food & Water, batteries, and Titanium. Multiple Reaper Leviathans patrol the crash site.

By the time the Player awakens and begins his exploration of the surface area, all of the other Lifepods take been destroyed and their occupants have vanished. After the Aurora's Bulldoze Core explodes, the ship's wreckage is surrounded by Radiation and is unapproachable without a Radiation Suit. While quite dangerous and far out, the player tin visit the Aurora early in-game before it explodes, although multiple tools are needed to properly explore the ship.

The Aurora is located on the far eastern border of the map, with its bow facing north and its stern facing south. It is visible from the surface near anywhere on the map, making it a useful landmark, specially if the player lacks a compass. The ship is approximately 1,280 meters long from nose to thrusters. Including parts ordinarily hidden by the terrain, it stands to exist almost 500 meters tall.

Mission

Chief Mission

Alterra Launches the Aurora

PHASEGATE ANNOUNCED FOR THE ARIADNE ARM: ALTERRA LAUNCHES THE AURORA

The furthest reaches of inhabited space are due to expand, every bit Alterra Corp launches a newly-constructed majuscule ship, conveying a phasegate bound for the Ariadne Arm.

The Aurora volition travel from spacedock on the edge of Alterra infinite, making hundreds of sequent phasegate jumps through nine different trans-gov regime, and arrive on the far side of the Ariadne Arm in iii months' time. From there the command crew will pilot the ship beyond the final phasegate, arriving in the next solar organisation approximately eighteen months later.

There the aristocracy squad of engineers will brainstorm a 6 month construction projection on the new phasegate, a multi-trillion credit investment. In the absenteeism of existing infrastructure in the region, the vessel is equipped with advanced thermal and nuclear power facilities.

Alterra Corp. currently operates 9% of all phasegates in the galaxy. If the Aurora's mission is successful Alterra will take outmaneuvered a cabal of Mongolian corporations, operating a range of outposts and mines in the region.

Source: Selection upwardly Abandoned PDA in the Aurora.

Secret Mission

Aurora Auxiliary Mission Orders

- Mission: Search & Rescue
- Target: Coiffure of the Mongolian vessel 'Degasi'
- Terminal known position: Vicinity of planet 4546B, Ariadne Arm
- Contact: Mongolian Emissary Jochi Khasar, Aurora Passenger Quarters

Mission brief:
A Mongolian vessel, the 'Degasi', disappeared almost a decade ago, carrying with it a high ranking Mongolian chief. Corporate insurance has purchased passage aboard the Aurora for Emissary Khasar, and your orders are to make every reasonable effort to locate and retrieve the Degasi crewmembers, without compromising the principal mission. Confirming the fate of the crew volition aid Alterra's diplomatic efforts with the Mongolian councils.

Mission Details:
- Aurora is due to perform a slingshot maneuver around 4546B (category 3 bounding main planet) approximately 13 months mail service-launch
- This will bring the ship within range of the Degasi's last known position
- Additional aquatic and all-terrain vehicles have been included in the Aurora'south cargo package for this mission
- Degasi crew manifesto has been distributed to senior employees in a carve up message

Source: Choice up Abandoned PDA in the Aurora.

PDA Speech

The PDA reports Aurora's land and information about the environment to the actor as they survive. During the exploration of the Aurora, information technology will explain the country of the ship effectually you.

Intro

Trigger Dialogue
Log-128.png Starting The Game "Attending. Hull failure imminent. All personnel abandon ship.
Launch in iii...2...i..."

Situational Cess Dialogue

Trigger Dialogue
Log-128.png Exiting Lifepod 5 "The Aurora suffered orbital hull failure. Cause: unknown. Nix human life signs detected."

Log-128.png Mean solar day 1 "Detecting increased local radiations levels.
Trend is consistent with harm to the Aurora'south drive cadre, sustained during planetfall."

Log-128.png Day 2 "Caution. Continued degradation of the Aurora's bulldoze cadre may result in a quantum detonation.
Continuing to monitor."

Log-128.png Day 3 "Alarm. Local radiation readings propose the Aurora's drive core has reached critical state.
Quantum detonation will occur inside ii hours."

Log-128.png Day iv "Emergency: A breakthrough detonation has occurred in the Aurora'south bulldoze core.
The reactor will reach a super critical state in T- ten, 9, 8, 7, 6, five, iv [repeated], three [repeated], 2 [repeated to fade], one [not said]-"

The Aurora exploding

Exploration Dialogue

Log-128.png Entering the Crash Zone "Lifeform readings in this region are sparse.
The Aurora's radioactive fallout will have devastating effects on the alien ecosystem if not contained within the next 24 hours."

Log-128.png Aurora Entry "Warning: send's structural integrity is depression. Fire suppression equipment and laser cutters may exist required. Exploration is conducted at your ain hazard."

Log-128.png Aurora, further in "Caution: scans show the digestive tracts of nearby lifeforms contain human tissues."

Log-128.png Aurora Interior "Aurora systems are running on local reserve ability. Unable to remotely download black box information."

Log-128.png Aurora Hallway "Scans of damage to the Aurora practise not match any known offensive technologies."

Log-128.png Aurora Prawn Bay "Picking upwards a faint blackbox signature, originating on the other side of the hull breach in this room."

Log-128.png Aurora Drive Entry "The drive cadre shielding sustained internal damage during collision.
Do not effort repair without appropriate qualifications."

Log-128.png Aurora Drive Interior "Alert: local radiations at maximum tolerable level."

Aurora Exploration

Over several in-game days, the PDA informs the Player on the condition of the degradation of The Aurora's engine, until its eventual explosion.

The explosion is focused towards the front section of the transport. The player tin can be killed past the explosion if in the crash zone biome when the result occurs.

Only later on the explosion is the Actor able to explore inside the Aurora, but if they are not equipped with a radiation adapt they volition endure damage over time. All three parts of the accommodate must exist equipped to negate the radiation damage. Upon entry, the PDA warns that creatures around the Aurora incorporate traces of man tissue inside their digestive systems, indicating all bodies were consumed by Bleeders and Cave Crawlers. Also, fire and falling droppings can hurt the Player, and periodic shaking of the hull occurs. Further dangers are posed by the Reaper Leviathans that spawn around the ship, Cave Crawlers that litter the entrance area of the transport, and Bleeders in the underwater sections within the Aurora.

For fugitive the Reapers, there is commonly one patrolling between the bowl W of the Aurora, and the deep chasm beneath its bow. A Seamoth tin safely sneak by by approaching from the Safe Shallows nearest to the Aurora and hugging Aurora'due south side, until reaching a gap large enough for the Seamoth to squeeze through. Information technology is recommended to disembark in shallow water and then that the ramp beneath y'all volition protect y'all from a Reaper attack, though the Reaper doesn't normally swim that close to the entrance.

The following equipment is recommended and/or required for exploring the Aurora:

  • Radiation Suit (required to approach the Aurora)
  • Stasis Rifle, for cocky-defence from Cavern Crawlers, Bleeders, and possibly Reaper Leviathans.
  • Repair Tool, for repairing the Drive Room and mending broken doors.
  • Propulsion Cannon, for removing crate barriers at both the primary hallway and Laboratory entrance, and to remove the Bleeders from the thespian's arms. A Repulsion Cannon is besides a viable tool for removing crates and barriers. They could also be used for self-defence force against Cave Crawlers and bleeders.
  • Fire Extinguisher, for various fires (some can be institute on site)
  • Laser Cutter, for inbound various rooms including the Prawn Arrange Bay and Aurora Black Box Last.
  • A Seaglide for quick navigation through the submerged sections.
  • A Survival Knife / Thermoblade to kill the Bleeders.
  • A Grav Trap tin can be used apace to contain the Bleeders in the Bulldoze Room.
  • A Vehicle, preferably a Seamoth to travel to Aurora.

It's not possible to build a Seabase inside the Aurora; Base of operations Pieces cannot exist placed anywhere inside the ship, even if there'south room. By extension, no interior modules can be placed either. It is possible to place Exterior Modules in the Aurora, notably the Exterior Growbed. A Seabase can be built right next to the Aurora with no trouble.

There are ii routes to the inside of the send. The first is on the right side of the shore surface area of the torn upfront department and constitutes an entryway behind a Floodlight blocked off by various crates. Behind the crates are a Fire Extinguisher and a burn to put out, after which the player will find themselves in the Laboratory. The second requires going up a ramp in the torn upfront section of the Aurora, the Histrion can enter a corridor that leads within the transport. On the way up, the user can find several Supply Crates with crafted items within of them. The door leading to the T-section is partially blocked off by a fire. Fortunately, a few Fire Extinguishers are lying around, which tin can come up in handy. When the Actor enters, there will exist a sign to the left that says Airlock.

To the right of the T-section, there is a door that is blocked off by a fire. The left corridor leads to the "Cargo Bay 3". The correct door leads to "Administration". These rooms are indicated past signs on the Aurora itself.

Administration Function

The administration office has a Data Terminal with a downloadable log titled "Alterra Launches the Aurora". The office too contains shelves, a Desk, and a Prawn Accommodate Affiche - Land which can be taken. Information technology besides contains an Abandoned PDA with a Data Download under the headline "Notes to self", which will give the player the code "1454". You tin as well collect batteries on the shelf backside the principal desk.

Cargo Bay 3

Down the left corridor, there is rubble blocking the archway to Cargo Bay iii. Before this, an Abandoned PDA named "Aurora Engineering Drone - Log" side by side to a single Propulsion Cannon Fragment, correct at the outset of the ramp leading to the entrance. These can be gotten around dropping down from above or by using the Propulsion Cannon or Repulsion Cannon to move these out of the manner. Alternatively, the actor can jump and sprint from the gradient to the first large cargo container, so from there to the top of the pile. Note that in doing and so, in that location is a burn that cannot be put out; it must simply be avoided. At that place is then a locked door with a keypad that can be interacted with. Entering the lawmaking from the previously mentioned Information Download into the keypad will open up the door. The lawmaking is 1454. Alternatively, y'all tin can unlock the door without using a lawmaking from the other side. The Cargo Bay is a large surface area total of cargo containers, Supply Crates, forklifts, and a few other miscellaneous things. Very rarely, upwards to iii Cyclops Engine Fragments can appear inside some of the big cargo containers

There is a cargo elevator in the cargo bay, which is stuck halfway. Shut to it, there'southward an Abandoned PDA named "Trans-Gov Contour: Alterra Corp.".

Post-obit the ramp downwards reveals an underwater section that leads to a T-corridor. To the left, there will be a Sealed Door. To the right, there is a room called the "Seamoth Bay".

Seamoth Bay

The door to this room is locked, only there is a damaged console which the Repair Tool tin can repair. When this panel is repaired, the door is unlocked, and the player tin can enter. The Seamoth Bay contains two pieces of a damaged Seamoth, which can be scanned. Information technology besides has a Seamoth Depth Module MK1 Upgrade Module and an Abandoned PDA called "VR Suite Log".

Locker Room

Cutting through the Sealed Door volition lead the player into a locker room. Some of the lockers are open and have loot inside, like batteries, kickoff-aid kits, and water. In that location is an Abased PDA with a Data Download titled "Sugariness Offering". It will give the player the lawmaking "1869", required for Cabin 1 in the Living Quarters.

Prawn Accommodate Bay

Leaving the locker room, at that place will exist a sign labeled "Prawn Bay". This is the location where the Prawn Suit Fragments volition be found. The door to this room is locked, and like before, has a panel that needs to be repaired. One time the door is unlocked the role player can proceed into the room. This room has multiple Prawn Suits hanging from the ceiling, presumably waiting to be deployed. To the correct is a pile of rubble with broken Prawn Suit Fragments and other miscellaneous things piled on height of each other. The fragments may crave nearby fires to be put out to exist scanned. Among the rubble is a Storage Module, located on an upgrade console. Next to that is a ramp blocked off by burn and rubble. Once those are cleared, there is a door that leads to the "Living Quarters".

In the h2o is a large system of pipes and wires. In the organization of wires is a hole where one tin can swim through to enter the room containing Aurora'southward black box data. Heading north through a doorway volition lead to the Laboratory, yet, one must employ a Light amplification by stimulated emission of radiation Cutter to open a door to enter.

Laboratory

Coming from the Aurora entrance: Remove the crates blocking the doorway, so follow the hallway until there is a burn down. On the right lies a fire extinguisher which is useful for putting out the same fire. Proceed until a submerged room is reached.

Coming through the Prawn Suit Bay: Go underwater at the far left corner from the entrance to the Bay to detect a tunnel leading to the lab. A room before the actual laboratory contains a Information Terminal with a Data Download titled "Aurora Blackness Box Data". There also is a Supply Crate containing a Bombardment in forepart of a locked door that requires the Laser Cutter. Backside it is the actual laboratory.

A nearby Abandoned PDA has a Data Download titled "Lab Access" containing the code, 6483, for the two nearby doors. These grant access to the storage room, where three Big Sample Flasks can be institute, one Cylindrical Sample Flask, a Microscope, and a Sample Analyzer. The two Supply Crates comprise Disinfected Water and there's a Data Last that states information technology de-corrupted the histrion'southward PDA and unlocks the Repulsion Cannon. On a Counter shut to the concluding, in that location'south also an Abandoned PDA named "What Can We Acquire From the Hive Listen of Strader Six?".

Living Quarters

The Living Quarters are various rooms that provided living conditions for the various crew and passengers on the transport. If the actor goes right, there is a Supply room filled with Filtered Water and Nutrient Blocks. If the role player goes left, there is a Canteen. Bar tables and chairs are lying on the ground, along with a few handy Supply Crates, a vending auto against the wall, a bar with single wall shelves, a fire extinguisher is on the wall behind the bar as well as a Keep At-home Poster, which tin be taken. Sitting atop the bar is the Abandoned PDA named "Today's Menu."

At the forepart of the corridor, at that place are cabins for the people on board. There are beds, posters, Carry-alls, and some Supply Crates.

To the left, yous tin can discover Cabins ane through 3 and the Captain's Quarters. Cabin 1 is locked past a code, which is "1869", establish in the Abandoned PDA named "Sweet Offer". In this room, a Blue Cap, Arcade Gorge Toy, and an Abased PDA, "Responsible Democratic Relationships", can be establish. Cabin 3 contains a Prawn Arrange Poster - Land. Another locked door at the end of the hallway, Helm's Quarters, can be unlocked with the code "2679", which is received after in the game on the radio. Inside the room, there is an Aurora Miniature, an Aurora Poster, an Abandoned PDA titled "Captain's Log" on the bed, and a Data Concluding that contains a Information Download titled "Alterra HQ - Last Recorded Transmissions", that unlocks the Neptune Escape Rocket.

To the right, you lot can find Cabins 4 through 7. Cabin 4 contains an Abased PDA named "Relationship Contract Legal Recording" and the Prawn Adjust Poster - Sea. Facing this room in that location is Motel vii and the doorway is blocked by fire, which you will need to put out to go through. There, you volition find some other Abandoned PDA, "Alterra Alms Pamphlet". Cabin vi has a Natural Selection ii Affiche.

Backtrack to the T-corridor from before, and this time, go straight. This will lead to the Drive Room.

Drive Room

Inside the Drive Room are four big generators. They are connected past catwalks, though some are underwater and heavily damaged. The generators are covered in breaches, and the Player's objective is to repair all 11 of them using the Repair Tool, nevertheless, it should be noted that the flooded role of the drive core, where most repairs demand to be done, is full of Bleeders. Repairing the breaches removes the radiation entirely after three in-game days.

When entering the generator room, the PDA warns the player that radiation is at its maximum tolerable level (which would exist the Radiation Suit's guaranteed maximum rating, radiations fluxes of 400 sieverts per hour).

The Cyclops Engine Efficiency Module for the Cyclops tin also be found in the Drive Room, sticking out from the upgrade console at the centre of the room. Bleeders can also be found in the h2o effectually the generators.

Mentioned Areas

The Aurora had a virtual movie theater/theater, an anti-gravity gym, VR suites, a robotics bay, several airlocks, a scanner room, several leisure decks, and several canteens/cafés. It is possible that these areas were destroyed either when the Aurora crashed or during the drive core detonation, or only inaccessible in Aurora's current state.

Data Bank Entries

AuroraSpaceship.png

Transport Class: Alterra Long-Range Capital Send
Mission: Ariadne Arm Phasegate Installation, 3 yr operation time
Crew: Command Team (23), Engineering Squad (85), Back up Crew (forty), Passengers (9)

Condition:
- Sustained heavy impairment in orbit of planet 4546B
- Cause unknown
- Evacuation data unavailable

Technology section:
- Dark-thing ion drive core V8
- Manned robotics suite
- Advanced scanner suite
- Long-range communications relay
- 0.25 cubic kilometers storage for phasegate apparatus

Habitation section:
- Accommodation for 150 people
- Multiple canteens serving healthy fresh and rehydrated food
- Leisure facilities including VR suite and virtual cinema

The Aurora's drive core is shielded by a thick metal shell, which breached in multiple locations shortly later the crash. Once breached it will continue to leak radiation into the surrounding environs until the breaches are sealed. Afterwards that betoken the radiation in the environment volition dissipate over time. This process should only be attempted with advisable radiation protection and a fully charged repair tool.

Data Downloads Checklist

Ship Section Name of Data Bank Entry Coordinates
Administration Office
  • Aurora Engineering Drone - Log
  • Alterra Launches the Aurora
  • Notes to self
  • 977 41 84
  • 946 43 115
  • 952 42 114
Cargo Bay 3
  • Trans-Gov Contour: Alterra Corp.
  • 955 13 3
Seamoth Bay
  • VR Suite Log
  • 907 0 15
Locker Room
  • Aurora Auxiliary Mission Orders
  • Sugariness Offer
  • 952 -three -23
  • 952 -2 -34
Laboratory
  • Aurora Black Box Information
  • Lab Access
  • What Tin We Learn From the Hive Heed of Strader VI?
  • 1041 -10 -3
  • 1034 -8 17
  • 1032 -half dozen 33
Living Quarters
  • Alterra Alms Pamphlet
  • Relationship Contract Legal Recording
  • Responsible Autonomous Relationships
  • Today'southward Carte
  • 967 12 -47
  • 951 thirteen -51
  • 965 12 -61
  • 986 10 -49
Captain's Quarters
  • Alterra HQ - Last Recorded Transmissions
  • Captain's Log
  • 975 12 -77
  • 972 12 -69

Achievement

Spoiler alert: The post-obit department contains story related material.
AuroraAchievement.jpg Extinction Event Avoided

Repair the Aurora's Drive Core


How to obtain: The thespian has to ready the breaches in the Aurora's bulldoze core.

Gallery

Trivia

  • In the prototype builds of the game, the Aurora was a flat, 2D prototype cut out from the Early Aurora Concept. It featured a much sleeker design with a smaller bridge at the pinnacle and front-facing windows.
    • Afterwards into evolution, specifically in the early development build "Jiaolong", the Aurora changed to a unlike second image which featured the final pattern. Information technology was in a unique position, similar to the image Aurora.
      • The next time the Aurora was seen, it was a 3D model, seen during the Early Admission launch of the game. Two models, a non-damaged Aurora and a damaged Aurora, were both uploaded to the Trello. The non-damaged model never appears in game.
  • In earlier builds of the game, the plot involved the Aurora being a Terraforming Vessel.
    • In afterwards builds, the Aurora was referred to every bit existence a Mining Vessel that was on a three year exploratory mining operation.
  • During the intro to the game, the actor looks up out of Lifepod v's peak hatch to see the Aurora, just in time for a large explosion to emit from the side. This instance of the Aurora is not a 3D model just is a very big version of the Aurora Poster.
  • During the dialogue leading upwardly to the explosion of the Aurora, information technology is said on Solar day 3 that the Aurora'southward Drive Core will crusade a Quantum Detonation in two hours. Still, this time is wrong, as the trigger is a total day later. It is unknown why the trigger was kept at a total solar day whilst the dialogue was changed to reflect a ii-hour timer.
  • The lawmaking to access the Captain's Quarters is "2679". The third letter for each of these numbers spells out "Cory". This is a reference to Subnautica's fine art director Cory Strader.
  • The Aurora is considered a separate biome.
  • It is unknown what the Crash Zone looked like before the Aurora crashed.
  • In almost all open lockers within the Aurora, a small picture of an unknown woman tin can be found. The image is taken directly from the Player Concept Fine art.
    • 2 unused variations exist, one of them showing another unnamed woman, and 1 showing the character that would eventually become Robin Ayou.
  • The Drive Core's reactors resemble some Cyclops parts, virtually noticeably the Decoy Loading Tube. The tops of the reactors also resemble giant Cyclops engines.
  • Aurora was the name of ane of the two ships tasked with the Imperial Trans-Antarctic expedition.

Subnautica Aurora Underwater Door Code,

Source: https://subnautica.fandom.com/wiki/Aurora

Posted by: wilderdwass1984.blogspot.com

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