How Old Is The Sims
The Sims | |
---|---|
Genre(southward) | Life simulation, Social simulation |
Developer(s) | Maxis |
Publisher(s) | Electronic Arts |
Creator(s) | Will Wright |
Platform(southward) | Microsoft Windows, Mac OS, PlayStation 2, GameCube, Xbox, Game Boy Advance, Nintendo DS, PlayStation Portable, Coffee ME, BlackBerry OS, Bada, PlayStation 3, Xbox 360, Wii, Nintendo 3DS, macOS, PlayStation iv, Xbox One, iOS, Android, Windows Phone |
First release | The Sims February 4, 2000 (2000-02-04) |
Latest release | The Sims 4: Cottage Living July 22, 2021 (2021-07-22) |
Spin-offs | Come across below |
The Sims is a series of life simulation video games developed past Maxis and published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and it is one of the best-selling video game serial of all time.[1]
The games in the Sims series are largely sandbox games, in that they lack any defined goals (except for some later expansion packs and panel versions which introduced this gameplay style). The player creates virtual people called "Sims," places them in houses, and helps direct their moods and satisfy their desires. Players tin can either place their Sims in pre-constructed homes or build them themselves. Each successive expansion pack and game in the series augmented what the role player could do with their Sims.
The Sims serial is part of the larger Sim series, started by SimCity in 1989.
Development [edit]
Game designer Will Wright was inspired to create a "virtual doll firm" after losing his home during the Oakland firestorm of 1991 and subsequently rebuilding his life.[2] [three] Replacing his home and his other possessions made him think most adapting that life experience into a game. When Wright initially took his ideas to the Maxis board of directors, they were skeptical and gave little support or financing for the game. The directors at Electronic Arts, which bought Maxis in 1997, were more than receptive—SimCity had been a great success for them, and they foresaw the possibility of building a potent Sim franchise.[2]
Wright has stated that The Sims was actually meant as a satire of U.Southward. consumer culture.[4] Wright took ideas from the 1977 architecture and urban design volume A Design Linguistic communication, American psychologist Abraham Maslow'due south 1943 paper A Theory of Human Motivation and his hierarchy of needs, and Charles Hampden-Turner'south Maps of the Heed to develop a model for the game's artificial intelligence.[2]
Games [edit]
2000 | The Sims |
---|---|
2001 | |
2002 | The Sims Online |
2003 | The Sims Bustin' Out |
2004 | The Sims 2 |
2005 | |
2006 | |
2007 | The Sims Life Stories |
The Sims Pet Stories | |
2008 | The Sims Castaway Stories |
2009 | The Sims three |
2010 | |
2011 | The Sims Medieval |
The Sims Social | |
The Sims FreePlay | |
2012 | |
2013 | |
2014 | The Sims 4 |
2015 | |
2016 | |
2017 | |
2018 | The Sims Mobile |
Main series [edit]
The Sims (2000) [edit]
The Sims was the first game in the series. Developed by Maxis and published by Electronic Arts, it was released for Microsoft Windows on Feb 4, 2000.[5] The game used dimetric projection and featured open-ended simulation of the daily activities of one or more virtual persons ("Sims") in a suburban surface area near SimCity. Seven expansion packs and two deluxe editions with exclusive content were released. It was repackaged in several different formats, and dissimilar versions of it were released on several different platforms. By March 22, 2002, The Sims had sold more than than 6.3 million copies worldwide, surpassing Myst [vi] as the best-selling PC game in history at the time. The original game, all seven expansion packs, and the two deluxe edition content packs constitute the first generation of the PC release. Maxis developed all PC releases. By February 2005, the game had shipped 16 meg copies worldwide.[7]
The Sims had received seven expansion packs:
- Livin' Big
- Business firm Party
- Hot Appointment
- Vacation
- Unleashed
- Superstar
- Makin' Magic
The Sims 2 (2004) [edit]
Electronic Arts released The Sims 2 on September 14, 2004. The sequel, developed by Maxis, takes identify in a full 3D surroundings as opposed to the dimetric project of the original game. Sims age through seven life stages, from infancy to old age and subsequent death. Some other major feature is the aspiration arrangement. Each Sim exhibits wants and fears according to its aspiration and personality. Consequently, the level of the aspiration meter determines the effectiveness of a Sim at completing tasks. The fulfillment of wants provides aspiration points, which tin exist used to purchase aspiration rewards. The game as well features clear days of the week, with weekends when children can stay dwelling from school and holiday days when adults can take fourth dimension off piece of work.
The Sims ii is set some 25 years later the original game. For instance, the Goth family unit has aged significantly with Bella Goth mysteriously vanishing ("dying") at some point in the 25 years. Because the entire game has progressed from 2nd sprites to 3D models, all content in The Sims 2 had to exist created from the footing up. Due to this, The Sims 2 was not made backward-compatible with any content from the first generation of the main serial. However, some objects and features from the original series were remade for the sequel.
Viii expansion packs and nine "stuff packs" were released for The Sims two. Over 400 items were besides released for the game via The Sims 2 Store.
The Sims 2 had received eight expansion packs:
- University
- Nightlife
- Open for Business
- Pets
- Seasons
- Bon Voyage
- FreeTime
- Flat Life
The Sims 3 (2009) [edit]
Electronic Arts released The Sims three on June 2, 2009.[8] The sequel was announced past EA in November 2006. The game is set 25 years before the original game and features an open up, seamless neighborhood, improved Sim creation tools, enhanced build and buy manner functions, and the introduction of wishes and goals. The game introduced a new form of directed gameplay through pocket-size, step-wise goals presented as opportunities for the role player to pursue or pass up. The Sims 3 sold ane.iv one thousand thousand copies in the offset week, making it the largest release in PC gaming history at the fourth dimension.[ix]
The Sims 3 is set 25 years before The Sims. For example, the Goth family is much younger, and Bella Goth, an adult in the commencement game, is a child and is named Bella Bachelor.
Eleven expansion packs and nine "stuff packs" were released for The Sims 3. In addition, many items are available online for additional fees at The Sims iii Store.
The Sims 3 had received 11 expansion packs:
- World Adventures
- Ambitions
- Tardily Night
- Generations
- Pets
- Showtime
- Supernatural
- Seasons
- University Life
- Island Paradise
- Into the Hereafter
The Sims 4 (2014) [edit]
Electronic Arts announced The Sims 4 on May 6, 2013.[10] The announcement stated that the game was in development by Maxis. The Sims 4 takes place in an culling setting/timeline from the game's previous installments. Later in 2014, farther details on features and gameplay were announced. The release date of September two, 2014, was announced at E3 2014.
Equally of February 2022, eleven expansion packs, eleven "game packs", eighteen "stuff packs", and x "kits" have been released, and updates have added content that was previously absent, such equally basements, ghosts, pools, modular stairs, toddlers, new careers, terrain tools, additional skintones, and bunk beds.
The Sims 4 has received eleven expansion packs so far:
- Get to Work
- Get Together
- City Living
- Cats & Dogs
- Seasons
- Get Famous
- Isle Living
- Discover University
- Eco Lifestyle
- Snowy Escape
- Cottage Living
Spin-offs [edit]
The Sims Online [edit]
In Dec 2002, Electronic Arts released the Maxis-developed The Sims Online, later named EA State. Information technology recreates The Sims every bit a massively multiplayer online game, where human players can interact with each other. The spin-off did not attain the aforementioned level of success equally the original. Reviews for The Sims Online were lackluster; many likening its feel to an enormous conversation room. On Baronial one, 2008, EA Land was shut down.
The Sims Stories [edit]
The Sims Stories is a series of video games from The Sims series released in 2007–2008 based on a modified version of The Sims two game engine. The modified engine is optimized for play on systems with weaker specifications, such as laptops.[xi]
In improver to a Free Play manner with archetype, open-ended gameplay, the games incorporate a structured, linear story mode where players are required to complete a serial of goals to progress in the storyline. 3 games accept been released to date.[12]
The Sims Funfair [edit]
The Sims Funfair was a coincidental game brand of The Sims. It had two separate production lines; the showtime was an online community of crowd-sourced spider web games and the 2d was a line of packaged game titles sold via retail stores and digital download.
The Sims Medieval [edit]
The Sims Medieval is an activeness office-playing spin-off game released in 2011. Information technology is fix in medieval times, and although it is based on The Sims 3 engine, it plays very differently. The Sims Medieval has 1 expansion pack, Pirates and Nobles.
[edit]
Launched in Baronial 2011, The Sims Social was a Wink-based game developed by Playfish for Facebook. EA announced the game was upgraded from Beta to Alive status in a press release issued on August 23, 2011.[xiii] Due to players' negative responses, the game has been close down and was removed from Facebook on June 14, 2013.
Console and handheld versions [edit]
The Sims era [edit]
The Sims was the game's offset console release and shares the aforementioned name as the PC game. It was released for the PlayStation ii, Xbox, and Nintendo GameCube. Gameplay is similar to the PC version, only follows a mission-based storyline in add-on to the sandbox mode constitute in the original game. Objectives are added which allow the player to unlock new furniture and locations.
The Sims Bustin' Out is the second title in The Sims panel series. Bustin' Out was released in the fourth quarter of 2003 for the PlayStation ii, Xbox, and Nintendo GameCube. Much like its predecessor, the game features ii modes: Bust Out Mode, which is mission-based gameplay, and Freeplay Way which is similar the original The Sims PC game. The PlayStation ii version featured the option to play online, though EA no longer supports it. Separate handheld versions were adult for the Game Boy Advance and North-Gage, which allow the player to directly command the Sim character for the first time.
The Urbz: Sims in the City is a game focused on Sims living in an urban setting within Sim Metropolis. The player must earn a reputation and consummate tasks for characters. It was released for Xbox, PlayStation ii, and Nintendo GameCube. Information technology features Black Eyed Peas equally NPCs. Like The Sims Bustin' Out, separate handheld versions were developed for the Nintendo DS and the Game Boy Advance, which serve as a sequel to their predecessors.
The Sims 2 [edit]
The Sims ii, The Sims 2: Pets, and The Sims two: Castaway accept been released for various platforms including the Wii, PlayStation two, PSP, Xbox, and Nintendo DS systems. The Sims 2: Apartment Pets, considered a sequel to The Sims 2: Pets by Electronic Arts, was just released for the Nintendo DS.
In addition, EA has released several The Sims titles for the iPod Nano (third and 4th generation), the iPod Classic, and the iPod (5th generation). Some of these titles include: The Sims Bowling,[14] The Sims DJ,[15] and The Sims Puddle.[16]
MySims [edit]
MySims is series of console games created past EA for the Wii and Nintendo DS (with SkyHeroes beingness the exception). They feature Chibi-like characters (a tiny bit smaller and like to the Wii'southward Mii avatars). The start game in the serial was released in September 2007. MySims SkyHeroes, the newest improver to the MySims line of games, was released in September 2010.
The Sims 3 [edit]
The Sims 3, The Sims 3: Globe Adventures, and The Sims 3: Ambitions were released for iOS. In addition, The Sims 3 was also released for Android, PlayStation three, Xbox 360, Nintendo DS, Wii and Nintendo 3DS. The 3DS version of the game was a launch title for the panel. The Sims three: Pets was released for PlayStation 3, Xbox 360, and Nintendo 3DS.
The Sims 4 [edit]
Versions for the PlayStation 4 and Xbox 1 consoles were released on November 17, 2017. Unlike previous console ports, the panel version of The Sims iv has characteristic parity with the PC/Mac version, and likewise shares the same expansion packs, "game packs", "stuff packs" and "kits".
The Sims FreePlay [edit]
The Sims FreePlay is the first costless-to-play version of The Sims for iOS and Android, was released worldwide on December 15, 2011, for iOS devices, and on February 15, 2012, for Android. The game fabricated information technology to Kindle Fire in October 2012, to BlackBerry 10 on July 31, 2013, and Windows Phone viii in September 2013. Unlike other Sims games, The Sims FreePlay runs in real-time and takes existent-time to complete actions. Players can progress through 55 levels and unlock new content, create upward to 34 Sims, build town map buildings, complete goals to earn Lifestyle Points, Simoleons, Social Points, and XP (Feel Points). All of these (except for Social Points) tin can exist obtained by baking, planting, going to schoolhouse (Only for preteen and teens), or working. To get Social Points, you volition need to become to neighboring houses or add your Facebook friends.
The Sims Mobile [edit]
The Sims Mobile is the second costless-to-play version of The Sims for Android and iOS, The Sims Mobile was announced on May 9, 2017, in a launch trailer with a soft launch for Brazil, and was released worldwide on March half-dozen, 2018. It features multiplayer and story-mode elements in an attempt to offering a playing experience akin to the main Sims installments.
Legacy [edit]
The success of The Sims has resulted in Guinness Earth Records awarding the serial numerous world records, including, as of 2017, "Nigh Expansion Packs for a Videogame Series" and "All-time Selling PC Game Series", with sales estimates ranging from 36 to 50 million units.[17] The series ranks 10th amongst the best-selling video game franchises of all times, with a sales figure of over 200 1000000 combining all the entries in the serial.[1] As of October 2019, all The Sims games combined generated lifetime sales of more than Us$5 billion.[18]
Cancelled picture [edit]
A live-action drama film based upon the franchise was announced in 2007.[19] The Sims film rights had been purchased by 20th Century Play a joke on in the same twelvemonth.[20] Information technology was to be written by Brian Lynch and produced by John Davis.[21] [22] However, the pic remained in development hell for a number of years. In 2019, following Disney's acquisition of 21st Century Fox'south avails, the film along with numerous video game-based movies in development at Fox were cancelled.[23]
Reality television show [edit]
EA, in partnership with Turner Sports and BuzzFeed, created The Sims Spark'd, a four-episode reality contest idiot box bear witness that premiered on the TBS network on July 17, 2020. The series, filmed from December ix to xiv, 2019, features 12 contestants, selected from those known to feature The Sims in their online gaming channels, tasked with challenges inside The Sims 4 to create characters and stories following the challenge's themes and limitations. Each competitors' creation is judged by a panel consisting of YouTube personality Kelsey Impicciche, singer and songwriter Tayla Parx, and EA Maxis developer Dave Miotke, with the finalist winning a US$100,000 prize. The bear witness is hosted past American Idol season 14 finalist Rayvon Owen.[24]
Run into also [edit]
- List of The Sims video games
- List of Sim video games
References [edit]
- ^ a b Rhinewald, Shane; McElrath, Noelle (May v, 2016). "2016 World Video Game Hall of Fame Inductees Announced" (Press release). Strong National Museum of Play. Archived from the original on February 2, 2017. Retrieved February 3, 2017.
- ^ a b c Seabrook, John (Nov half-dozen, 2006). "Game Master: Will Wright changed the concept of video games with The Sims. Tin he do it over again with Spore?". The New Yorker. Archived from the original on Nov 6, 2014. Retrieved December twenty, 2014.
- ^ Taylor, Tracey (October 17, 2011). "Will Wright: Inspired to make The Sims after losing a home". Berkeleyside. Archived from the original on December 21, 2014. Retrieved December xx, 2014.
- ^ Brooker, Charlie (November xxx, 2013). How Videogames Changed the World. Outcome occurs at 67 minutes. Channel 4.
- ^ "EA'due south Groundbreaking Franchise The Sims Turns X" (Press release). Redwood City: Electronic Arts. Business organization Wire. February 4, 2010. Archived from the original on Jan 25, 2020. Retrieved Jan 25, 2020.
- ^ Walker, Trey (March 22, 2002). "The Sims overtakes Myst". GameSpot. Archived from the original on December xx, 2013. Retrieved Dec three, 2013.
- ^ "The Sims Franchise Celebrates Its Fifth Anniversary and Continues to Interruption Records" (Printing release). Electronic Arts. February 7, 2005. Archived from the original on September 5, 2008. Retrieved October 8, 2008.
- ^ "The Sims iii". Metacritic. Archived from the original on November 17, 2020. Retrieved February 13, 2021.
- ^ Reilly, Jim (July thirteen, 2009). "The Sims 3 Dominating PC Software Sales". IGN. Archived from the original on February 10, 2015. Retrieved December 3, 2013.
- ^ "Maxis Unveils The Sims four". Electronic Arts. May six, 2013. Archived from the original on October 12, 2013. Retrieved Dec 3, 2013.
- ^ "About – The Sims Stories". The Sims 2. Electronic Arts. Archived from the original on Oct 11, 2007. Retrieved October 31, 2007.
- ^ "The Sims Castaway Stories". Yahoo! Games. Archived from the original on June 3, 2007. Retrieved October 31, 2007.
- ^ Artemu (August 23, 2011). "Sims Social go "Alive" Status!". Space Sims. Archived from the original on October 5, 2011. Retrieved Baronial 29, 2011.
{{cite web}}
: CS1 maint: unfit URL (link) - ^ "The Sims Bowling for iPod". EAmobile.com. Electronic Arts. Archived from the original on June 1, 2013. Retrieved April 12, 2013.
- ^ "The Sims DJ for iPod". EAmobile.com. Electronic Arts. Archived from the original on June 1, 2013. Retrieved Apr 12, 2013.
- ^ "The Sims Pool for iPod". EAmobile.com. Electronic Arts. Archived from the original on June 1, 2013. Retrieved April 12, 2013.
- ^ Guinness World Records 2017 Gamer'south Edition. Guinness World Records. August 29, 2017. p. 169. ISBN978-one-910561-41-half dozen.
- ^ Valentine, Rebekah (October 29, 2019). "The Sims franchise surpasses $5b in lifetime sales". GamesIndustry.biz. Archived from the original on October 30, 2019. Retrieved October 30, 2019.
- ^ "The Sims Coming to the Large Screen". Coming Soon. May 27, 2007. Archived from the original on Oct xi, 2007. Retrieved October 31, 2007.
- ^ ""The Sims" to movement from PC screen to silvery screen". Reuters. May 28, 2007. Archived from the original on July xiv, 2007. Retrieved October 31, 2007.
- ^ Weintraub, Steve (September 21, 2008). "Producer John Davis Gives Updates on THE SIMS Movie, the Aliens vs. Predator Movies and Jason and the Argonauts!". Collider. Archived from the original on August 2, 2016. Retrieved August ix, 2016.
- ^ Boyes, Emma (May 25, 2007). "The Sims movie planned". GameSpot. Archived from the original on April 15, 2017. Retrieved August ix, 2016.
- ^ Switzer, Eric (Baronial 8, 2019). "Disney Only Scrapped Mega Man, Magic: The Gathering, And Sims Movies". TheGamer. Archived from the original on August 10, 2019. Retrieved Baronial 10, 2019.
- ^ Spangler, Todd (July 8, 2020). "'The Sims' Reality-Contest TV Show Coming to TBS, BuzzFeed". Diversity. Archived from the original on September 28, 2020. Retrieved November 9, 2020.
External links [edit]
- Official website
- The Sims at the Wayback Motorcar (archived June 3, 2002)
- The Sims at the Wayback Machine (archived February 6, 2001)
- The Sims at the Wayback Motorcar (archived November ix, 2000)
- The Sims at the Wayback Machine (archived October 8, 1999)
How Old Is The Sims,
Source: https://en.wikipedia.org/wiki/The_Sims
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